Playtest 2 was another success, even though we didn’t get to drop Banquo into the mix. Before we let him mess up Macbeth’s plan, we need to get a solid handle on whether our health (or, in our case, “bloodlust”) meter is legible to players. So that’s what we focused on for the second playtest. … More Playtest 2
The next Something Wicked playtest is this Friday, 3/3. If you’re in the Evanston area, sign up to join us! In this video, programmer Nick Segreti talks through the latest mechanics as we get ready to drop Banquo into the game.
Yesterday we had the first playtest for the alpha version of the game, up in the gorgeous and glorious cafe of The Garage at Northwestern. In this playtest, we were looking at the playability/intuitiveness of Macbeth’s walk and roll, his two attack strokes, and the balance of damage to him vs. his health replenishment (via contact with … More First playtest of the alpha