Playtest 2 was another success, even though we didn’t get to drop Banquo into the mix. Before we let him mess up Macbeth’s plan, we need to get a solid handle on whether our health (or, in our case, “bloodlust”) meter is legible to players. So that’s what we focused on for the second playtest. … More Playtest 2
The next Something Wicked playtest is this Friday, 3/3. If you’re in the Evanston area, sign up to join us! In this video, programmer Nick Segreti talks through the latest mechanics as we get ready to drop Banquo into the game.
Yesterday we had the first playtest for the alpha version of the game, up in the gorgeous and glorious cafe of The Garage at Northwestern. In this playtest, we were looking at the playability/intuitiveness of Macbeth’s walk and roll, his two attack strokes, and the balance of damage to him vs. his health replenishment (via contact with … More First playtest of the alpha
Early animations are in for the Macbeth avatar! Check out the GIFs below – these are just a few of his moves. NB: GIFs exported at a faster playback rate than they will be in-game. So imagine a little less caffeinated version of this guy. He slices: He dices: He rolls: He strolls: Stay tuned for … More He moves!
Something Wicked is officially at the mechanics prototype stage! I love the simplicity of this stage. No art, just movement and interaction. In theater, this might be most similar to the director sitting quietly with the script to sketch out a first idea of blocking. For some directors, this point in the process comes long … More Mechanics lock
Sneak preview of the look for Something Wicked. … More The Look of the Game
How do video games encourage critical thinking? … More Video Games and Critical Thinking
Do you think with a medium? Like an art medium: pencil, clay, or really glorious colored sand poured into little patterns on the sidewalks of Manhattan because you’re all about the process not the product and life’s but a walking shadow anyway? What does any given art medium say about the subject you’re capturing? How does … More Thinking with a medium
Yes, yes it is. As you’ll get to see if you follow along at home, building even a small video game is a gigantic undertaking. And like the man said, If it were done when ’tis done, then ’twere well / It were done quickly. That’s why we’re starting with a five-minute mini-game, to test our theories … More Isn’t that a huge project?