Playtest 2 was another success, even though we didn’t get to drop Banquo into the mix. Before we let him mess up Macbeth’s plan, we need to get a solid handle on whether our health (or, in our case, “bloodlust”) meter is legible to players. So that’s what we focused on for the second playtest. … More Playtest 2
The next Something Wicked playtest is this Friday, 3/3. If you’re in the Evanston area, sign up to join us! In this video, programmer Nick Segreti talks through the latest mechanics as we get ready to drop Banquo into the game.
Yesterday we had the first playtest for the alpha version of the game, up in the gorgeous and glorious cafe of The Garage at Northwestern. In this playtest, we were looking at the playability/intuitiveness of Macbeth’s walk and roll, his two attack strokes, and the balance of damage to him vs. his health replenishment (via contact with … More First playtest of the alpha
Early animations are in for the Macbeth avatar! Check out the GIFs below – these are just a few of his moves. NB: GIFs exported at a faster playback rate than they will be in-game. So imagine a little less caffeinated version of this guy. He slices: He dices: He rolls: He strolls: Stay tuned for … More He moves!
Earlier this week, I gatecrashed an excellent talk by Nick Montfort, who was visiting Northwestern’s Computer Science Colloquium. I recommend cross-disciplinary gatecrashing whenever possible, if only to see what pastries the other folks have. The talk, “Exploratory Programming for the Arts and Humanities,” derived from his new book by the same title. I was surrounded … More Should humanists learn to code?
Something Wicked is officially at the mechanics prototype stage! I love the simplicity of this stage. No art, just movement and interaction. In theater, this might be most similar to the director sitting quietly with the script to sketch out a first idea of blocking. For some directors, this point in the process comes long … More Mechanics lock
EXCITING NEWS: a funding source on our end came through unexpectedly, so we only need to raise $5K!! BUT Kickstarter doesn’t allow changes to the funding goal (or for us to contribute to our own campaign), so we relaunched at Indiegogo (click here to find us in stealth mode!). The Kickstarter is now canceled, which … More Relaunch is live!
As the Kickstarter launch date gets ever closer (Tuesday, 8/30!), we sat down with Something Wicked lead designer Doris Rusch to hear her thoughts on Three Questions for a Busy Game Designer. Hop over to Doris’ profile page for her full bio. What games do you like right now? Legos are great. Playing with my 21month … More Three Questions for Doris
Sneak preview of the look for Something Wicked. … More The Look of the Game
We caught up with ace programmer Don Herweg in the wee hours of the morning to hear his thoughts on Three Questions for a Busy Programmer. For more on Don, check out his Something Wicked profile page. What game do you like right now? I’ve been playing a lot of Starbound (people who made Terreria) … More Meet the team: Don Herweg, programmer